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Prototype Project Mentor

Position Description

Prototype Project mentors junior high and high school students alongside their teachers over a 4 month period to conceive, design, build, test and refine their own interactive, hands-on science center exhibits. Students work directly with TELUS Spark staff and volunteer experts to create engaging science experiences with the needs of visitors in mind. Through the design thinking process, students explore a variety of Science, Technology, Engineering, Arts, and Math (STEAM) concepts while immersed in a hands-on, interactive learning opportunity. The project culminates with a special after-hours Celebration of Learning event at Spark, where participating students showcase their exhibits and invite visitors to interact with them. As a Prototype Project Mentor, you will provide students with constructive and supportive feedback as they work through ideas, build exhibits, and conduct pilot tests.

Availability 

  • Schedule: Prototype Projects runs March 1 to May 8, 2019; specific dates are TBD. Each school visit will take 1-3 hours.
  • Commitment: suggested commitment of 2-3 visits at the same school, but volunteers are not required to attend all visits at one location. Volunteers are welcome to visit more than one school.
  • Celebration of Learning: late afternoon and evening on May 8, 2019 (optional, but encouraged).

 Key Responsibilities

  • Supporting students as content and/or skill experts
  • Providing constructive feedback on student projects, thinking creatively about how different aspects of design could impact user experience
  • Assisting with construction and physical testing
  • Helping with problem solving
  • Supporting Celebration of Learning (set-up and tear-down, welcoming guests, way-finding)

Skills 

  • Able to communicate effectively with youth
  • Experience working with hands-on tools and materials
  • Positive attitude and openness to experimentation
  • Excellent observation skills and empathy for others
  • Background in any of the following: science, technology, engineering, art, math, building, trades, design, architecture, sustainability, education, etc.
  • Basic knowledge of Design Thinking an asset

Requisites

  • Police clearance
  • Prototype Project orientation